Machinima Special
Playing is a part of being human, as is eating and drinking. A large portion of our motor competences and cognitive skills are acquired while playing. Today playing in and with the computer must be counted among such activities. Beyond stupid games of violence, a new, colourful scene has established itself, treating computer gaming more like a digital sand box than a game following fixed rules.
Together with the Initiative Creative Gaming, the up-and-coming international film festival presents a Machinima Special.
Machinima – the word is pieced together from machine, animation and cinema, and it signifies movies set in the virtual expanses of computer games. With three elements the subject will be presented at the up-and-coming festival:
Interactive Presentation & Talk
In an interactive presentation on the festival talk scene experts will explain how a shooting game can be converted into a comedy, and how a laptop and a television set can be transformed into a virtual puppet theatre in practically no time at all. In addition, film makers from different genres give an overview over how film making has developed in recent years and what can be expected for the future.
Machinima Lab
What modern day games offer when experiments are carried out that are not derived from the manual can be tested by visitors of the up-and-coming festival – during the presentation and also afterwards at the test stations on the mezzanine of the CinemaxX. There, experts will be pleased to help members of the public produce their first Machinima movie.
Showroom
Those who have missed the presentation and the talk are not to be envied, that they must not leave empty-handed: In the showroom on the mezzanine all those interested can take a seat and let themselves be inspired by a selection of worthwhile Machinima movies playing on two display screens. And those wishing for more in-depth information about the Initiative Creative Gaming will be catered for here, too.
The Machinima Special is promoted by the Federal Ministry for Education and Research.
Initiative Creative Gaming
The group aims to support an alternative and artistic use of computer games, especially in educational contexts. Another goal is to qualify the discussion about computer games beyond such stereotypes as "addiction" or "violence". In this initiative artists, gamers, media producers and educators work together to participate in the public debate and to organize an international festival to show the whole creative potential of computer games.
up-and-coming is member of the Initiative Creative Gaming.

